"...Goldberg closed his studio to work at Disney Animation Studios, Burbank, California, to work on the film, "Aladdin", where he became the lead animator on the character Genie in Aladdin, and later the lead animator on Phil, in Hercules (1997)..."
I loved the character Phil, the Genie was also epic too. The facial expressions, very animated faces. Lot of squash and stretch.....which is what I am currently taking timeto study at the moment in preparation for animation.
What points in my animation would there be squash/stretch in the face?
* When Max is sad (i.e. Why the long face?)
* When his face stretched into a huge, ear to ear joyous smile at the end (or any smile for that matter)
* When the first female character makes the irritated face
* Any time any character makes a puzzled face
I think this is of utmost importance. This is the type of thing that brings in the audience and entertains them.
It's also interesting to think about how many things animation has in common with theatrical acting: cheating out to the audience, exaggeration or movement, etc.
more later....
some recommended links for reference:
ReplyDeleteDani Jones PDF
http://danidraws.com/media/danidraws_facialexpressions.pdf
AIM link to Preston Blair info
http://minyos.its.rmit.edu.au/aim/a_notes/xfacial_expression_01.html
(notice how most of these faces are in 3/4)
Nick Bruno collection of info
http://nickytwoshots.blogspot.com/2007/07/some-face-stuff.html
Very cool interactive expression generator
http://mrl.nyu.edu/~perlin/facedemo/
Harish K. posts on posing, staging, expression, hands and much more
http://3dalchemist.blogspot.com/
Good stuff, thanks a bunch! I shall have to geek out on that too.
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